
Silent Assassins Script – Kill Aura, Open Source
1 viewsDescription
Enhance your gameplay and access helpful menus in Silent Assassins using this script. It is lightweight and works on most executor applications.
What the Script Do
- Auto Farm: Allows you to farm automatically, collecting items and currency in Silent Assassins while you’re away from the keyboard.
- Esp: Draws clear boxes and lines around enemies or items, allowing you to see them through solid walls.
- Teleport: Instantly warps your Roblox character to any desired coordinate or quest area on the map.
How to Use
- Open your Roblox player and join a server of Silent Assassins.
- Open your mobile or PC Roblox executor (such as Delta, Codex, Hydrogen, or Wave).
- Copy the loadstring script code provided on this page.
- Paste the copied script code into your executor’s editor box.
- Press the ‘Execute’ button to launch the in-game script menu.
Features
Compatible Executors
Script
local Players = game:GetService("Players")
local RS = game:GetService("ReplicatedStorage")
local p = Players.LocalPlayer
local Event = RS:WaitForChild("Events"):WaitForChild("GameRemoteFunction")
task.spawn(function()
while true do
local myChar = p.Character
local myRoot = myChar and myChar:FindFirstChild("HumanoidRootPart")
local tool = myChar and myChar:FindFirstChildOfClass("Tool")
if myRoot and tool then
local targets = {}
for _, v in pairs(workspace:GetChildren()) do
if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v ~= myChar then
local dist = (v.HumanoidRootPart.Position - myRoot.Position).Magnitude
if dist <= 45 then
if dist > 10 then myRoot.CFrame = CFrame.new(myRoot.Position, v.HumanoidRootPart.Position) end
table.insert(targets, {
direction = (v.HumanoidRootPart.Position - myRoot.Position).Unit,
isClosestEnemy = false,
origin = myRoot.Position,
enemyModel = v,
distance = dist,
knockback = 50
})
end
end
end
if #targets > 0 then
local payload = {
attackCycleData = { knockbackMul = 1, slowMult = 0.2, slowTime = 1.5, lungeMul = 1, attackTime = 0.1 },
knockback = 50, shouldLock = true, slowTime = 1.5, shouldLunge = true, isCritical = true,
weaponDefinition = {
attackCycle = {
["1"] = { knockbackMul = 1, slowMult = 0.2, slowTime = 1.5, lungeMul = 1, attackTime = 0.1 },
["2"] = { lungeMult = 1, slowMult = 0.2, slowTime = 1.5, knockbackMult = 1, attackTime = 0.1 },
["3"] = { lungeMult = 0.75, slowMult = 0.2, slowTime = 1.5, knockbackMult = 1.5, attackTime = 0.1 },
["4"] = { lungeMult = 2.25, slowTime = 1.5, slowMult = 0.2, hitboxOffsetAdd = Vector3.new(0, 0, -1.5), hitboxSizeAdd = Vector3.new(0, 0, 3), knockbackMult = 2.25, attackTime = 0.1 }
},
attackOrder = {"1", "2", "3", "4"}
},
attackCooldown = 0,
shouldSlow = true,
lungeKnockback = 55,
hitboxSize = Vector3.new(55, 25, 55), -- Increased size
slowMult = 0.2,
cycleIndex = 1,
hitboxOffset = Vector3.new(0, 0, -10), -- Adjusted forward
tool = tool,
damage = 100
}
pcall(function() Event:InvokeServer("AttemptWeaponHit", payload, targets) end)
end
end
task.wait(0.05)
end
end)
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