ScriptHookVDotNet 3.6.0
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How to install ScriptHookVDotNet?
1. Download and extract the ZIP file.
2. Open the folder and double-click on installer setup file.
3. Follow the steps on the screen to install ScriptHookVDotNet.
ScriptHookVDotNet Latest Version 3.6.0 Update
CHANGELOG
- AddedÂ
ShapeTest class,ÂShapeTestHandle andÂShapeTestResult structs, andÂShapeTestStatus andÂShapeTestOptions- MadeÂ
World.RaycastCapsule()Â as obsolete because the result may not be made in the same frame you call the method despiteÂSTART_SHAPE_TEST_CAPSULEÂ asynchronous. UseÂShapeTest.StartTestCapsule()Â instead.
- MadeÂ
- Added missing values toÂ
IntersectFlags and old incorrect value as obsolete - AddedÂ
TaskInvoker.StartVehicleMission(),ÂTaskInvoker.StartHeliMission(),ÂTaskInvoker.StartPlaneMission(), andÂTaskInvoker.StartBoatMission(),ÂVehicle.GetActiveMissionType() methods,ÂVehicleMissionType,ÂBoatMissionFlags, andÂHeliMissionFlags enums - AddedÂ
Vehicle.BringToHalt(),ÂVehicle.BringToHalt(),ÂVehicle.StopBringingToHalt() methods, andÂIsBeingBroughtToHalt property - AddedÂ
Vehicle.IsParachuteDeployed,ÂVehicle.IsRocketBoostActive,ÂVehicle.StartParachuting(), and the setters ofÂIsLeftIndicatorLightOn andÂIsRightIndicatorLightOn - AddedÂ
Projectile.FromHandle() - AddedÂ
EulerRotationOrder enum - Added the accurate documentation toÂ
Ped.AlwaysKeepTask andÂPed.BlockPermanentEvents- Note thatÂ
Ped.AlwaysKeepTask only take effect when you callÂPed.MarkAsNoLongerNeeded() or setÂPed.IsPersistent toÂfalse as previous versions.
- Note thatÂ
- Added new peds, vehicles, weapons, weapon components, and blip sprites toÂ
PedHash,ÂVehicleHash,ÂWeaponHash,ÂWeaponComponentHash, andÂBlipSprite enums - Added missing values toÂ
AnimationFlags and documentations for all values and made 2 old values as obsolete - Added missing values toÂ
Font of v3 API and documentations for all values - Added missing values toÂ
VehicleDrivingFlags and old incorrect values as obsolete - Added missing value forÂ
INPUT_VEH_FLY_BOOST toÂControl enum- For developers, if you useÂ
VehicleParachute,ÂVehicleBikeWings,ÂVehicleFlyBombBay,ÂVehicleFlyCounter,ÂVehicleFlyTransform,ÂQuadLocoReverse,ÂRespawnFaster,ÂHudmarkerSelect, you should compile against v3.6.0 (v2.11.6.0 for v2 API) or later versions of SHVDN since enum values are compiled as constant values.
- For developers, if you useÂ
- Added missing values toÂ
EnterVehicleFlags andÂEnterVehicleFlags and old incorrect values ofÂEnterVehicleFlags as obsolete - Added missing value toÂ
Dead toÂRelationship and documentations for most values to tell script developers accurate names - Added missing values toÂ
VehicleWeaponHash - FixedÂ
WeaponComponentCollection (Ped.Weapon.Components) crashing the game on the collection accessed in 1.0.2802.0 or later - FixedÂ
World.CreateParticleEffect not working with entity - FixedÂ
Ped.CanBeKnockedOffBike - Fixed the setter ofÂ
Vehicle.RadioStation - Fixed theÂ
Entity.MaxHealthFloat not working correctly in 1.0.2699.16 or later - Fixed the countermeasure for vehicle despawning not working in 1.0.2802.0 or later
- Fixed exception when attempting to initialize a custom script instance
- MadeÂ
Weapon.LocalizedName andÂWeaponComponent.LocalizedName faster. - MadeÂ
Ped.LastVehicle more reliable. No longer returnsÂnull when the ped is going to a entry point (door) or opening the door, or returns aÂVehicle instance that are for the vehicle the ped is getting in. - UpdatedÂ
Formation and old values as obsolete - UpdatedÂ
ParachuteLandingType and old values as obsolete













