ScriptHookVDotNet 3.6.0
Download For Windows PC

Download GTA V mod to enhance you gameplay.
Free Download
4.5/5 Votes: 23
Developer
crosire
Updated
Dec 29, 2022
Size
1.09 MB
Version
3.6.0
Requirements
Script Hook V + GTA 5
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ScriptHookVDotNet is a GTA V modding tool that allows users to enhance their gameplay experience. It provides a high-level API, making interacting with the game’s engine easier and creating complex mods that would be impossible otherwise.

With ScriptHookVDotNet 3.6.0 download, players can modify GTA V by adding new gameplay mechanics, features, and enhancements via scripts. It is compatible with the PC version of GTA V and supports scripting in .NET languages like C++ and Visual Basic.

Community Script Hook V .NET is an ASI plugin allowing you to run scripts written in any .NET language ingame. Development is community-driven and open to everybody who wants to help out.

How to Install ScriptHookVDotNet

Script Hook V .NET requires Microsoft Visual C++ 2013 & Microsoft .NET Framework 4.5.2 (or higher) to be installed before it can be used.

Step 1: First download and install Script Hook V. A guide on its installation is also given on the download page.

Step 2: Start the ScriptHookVDotNet download and extract the files inside it.

Step 3: Locate your GTA 5 installation folder by navigating to the location where your game is installed on your computer. Typically, it is in the “C Drive > Program Files > Rockstar Games > Grand Theft Auto V” folder. However, it can be different depending on the game launcher.

Step 4: Move the extracted files into the main GTA 5 installation folder (where GTAV.exe is) and that’s it.

ScriptHookVDotNet Latest Version 3.6.0 Update

CHANGELOG

  • Added ShapeTest class, ShapeTestHandle and ShapeTestResult structs, and ShapeTestStatus and ShapeTestOptions
    • Made World.RaycastCapsule() as obsolete because the result may not be made in the same frame you call the method despite START_SHAPE_TEST_CAPSULE asynchronous. Use ShapeTest.StartTestCapsule() instead.
  • Added missing values to IntersectFlags and old incorrect value as obsolete
  • Added TaskInvoker.StartVehicleMission(), TaskInvoker.StartHeliMission(), TaskInvoker.StartPlaneMission(), and TaskInvoker.StartBoatMission(), Vehicle.GetActiveMissionType() methods, VehicleMissionType, BoatMissionFlags, and HeliMissionFlags enums
  • Added Vehicle.BringToHalt(), Vehicle.BringToHalt(), Vehicle.StopBringingToHalt() methods, and IsBeingBroughtToHalt property
  • Added Vehicle.IsParachuteDeployed, Vehicle.IsRocketBoostActive, Vehicle.StartParachuting(), and the setters of IsLeftIndicatorLightOn and IsRightIndicatorLightOn
  • Added Projectile.FromHandle()
  • Added EulerRotationOrder enum
  • Added the accurate documentation to Ped.AlwaysKeepTask and Ped.BlockPermanentEvents
    • Note that Ped.AlwaysKeepTask only take effect when you call Ped.MarkAsNoLongerNeeded() or set Ped.IsPersistent to false as previous versions.
  • Added new peds, vehicles, weapons, weapon components, and blip sprites to PedHash, VehicleHash, WeaponHash, WeaponComponentHash, and BlipSprite enums
  • Added missing values to AnimationFlags and documentations for all values and made 2 old values as obsolete
  • Added missing values to Font of v3 API and documentations for all values
  • Added missing values to VehicleDrivingFlags and old incorrect values as obsolete
  • Added missing value for INPUT_VEH_FLY_BOOST to Control enum
    • For developers, if you use VehicleParachute, VehicleBikeWings, VehicleFlyBombBay, VehicleFlyCounter, VehicleFlyTransform, QuadLocoReverse, RespawnFaster, HudmarkerSelect, you should compile against v3.6.0 (v2.11.6.0 for v2 API) or later versions of SHVDN since enum values are compiled as constant values.
  • Added missing values to EnterVehicleFlags and EnterVehicleFlags and old incorrect values of EnterVehicleFlags as obsolete
  • Added missing value to Dead to Relationship and documentations for most values to tell script developers accurate names
  • Added missing values to VehicleWeaponHash
  • Fixed WeaponComponentCollection (Ped.Weapon.Components) crashing the game on the collection accessed in 1.0.2802.0 or later
  • Fixed World.CreateParticleEffect not working with entity
  • Fixed Ped.CanBeKnockedOffBike
  • Fixed the setter of Vehicle.RadioStation
  • Fixed the Entity.MaxHealthFloat not working correctly in 1.0.2699.16 or later
  • Fixed the countermeasure for vehicle despawning not working in 1.0.2802.0 or later
  • Fixed exception when attempting to initialize a custom script instance
  • Made Weapon.LocalizedName and WeaponComponent.LocalizedName faster.
  • Made Ped.LastVehicle more reliable. No longer returns null when the ped is going to a entry point (door) or opening the door, or returns a Vehicle instance that are for the vehicle the ped is getting in.
  • Updated Formation and old values as obsolete
  • Updated ParachuteLandingType and old values as obsolete

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ScriptHookVDotNet Features