Developer
ReShade
Updated
Jan 25, 2021
Size
1.15 MB
Version
4.7.0
Requirements
Windows 11, 10, 8, 7 PC
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ReShade 4.7.0 download is still available for you. Reshade 4.7.0 old version is official, untouched, and genuine. You can download the same tool as you can find on the official website. We don’t modify any downloads.

Reshade 4.7.0 is an open-source Wonderful windows tool for Gamers to enhance graphics in Sim4, Dove 2.0, QuantV, GTA V, and Roblox. It enhances the gaming experience by correcting game colors and graphics.

ReShade 4.7.0 Shader download supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, and OpenGL. and Vulkan. To download Reshade a computer with Windows 7 SP1, 8.1, 10, or 11 and .NET Framework 4.6.2 or higher installed is required. You can also download the Reshade 5.8.0 Latest Version.

Changes in ReShade 4.7.0 Download

Here are some noticeable updates and improvements which came with this version:

  • Using this version, you can modify your Metal Slug game with ease.
  • Effect caching is added so that it can speed up the process and also reduce the chance of game laggings.
  • You can now use it in Cyberpunk 2077 on Windows 7 as this version has the support of D3D12on7.
  • In Minecraft, now it can detect depth buffers.
  • In the 4.7.0 version of ReShade, you may face GPU Crash issues. But in this version, this problem has been fixed.

Where Can I Download Reshade 4.7.0?

Although we recommend you download the ReShade Latest Version. However, if the latest version is not working on your game then try downloading the old Reshade 4.7.0 version from our site.

We have the official untouched download copy of Reshade’s old version for you to easily install.

How to Uninstall ReShade 4.7.0?

If you have installed the Reshade shader installer to play these games i.e. GTA V, Sims 4, cyberpunk, Skyrim, Roblox, RDR 2. Then follow these solutions to uninstall Reshade.

The “Do it for me / I don’t wanna read” solution:

Delete the entire game folder and re-download the game. No, just uninstalling the game will not work.

If you don’t wanna re-download the game and still don’t wanna read” solution:

Go to the game’s executable folder and delete any of the following files you see:

  • D3D8.DLL
  • D3D9.DLL
  • D3D10.DLL
  • D3D11.DLL
  • OPENGL.DLL
  • DXGI.DLL

Then delete these additional files:

  • D3D9.INI
  • D3D10.INI
  • D3D11.INI
  • OPENGL.INI
  • DXGI.INI
  • Along with the reshade-shaders folder

ReShade Latest Version 4.7.0 Update

Improved depth buffer detection in several D3D10, D3D11 and D3D12 games (like Bioshock Infinite, Subnautica and Titanfall 2)
Added hidden option to add new search path without opening directory selection dialog (press Alt key)
Added device and driver information to log for all APIs
Added global settings to force window mode and swap chain resolution in D3D
Fixed depth buffer being overwritten in some D3D9 games before it can be used in ReShade
Fixed mouse cursor stuck in the center of the screen in some applications (like Detroit: Become Human)
Fixed keyboard state getting stuck in some applications while menu is open
Fixed first effect in the list sometimes not receiving depth buffer
Fixed support for Civilization VI (because of missing ID3D12Device6 implementation)
Fixed crash in Vulkan games using "vkCreateRenderPass2" (like Hammerting)
Fixed crash when DXGI 1.2 is used on systems where render GPU is not attached to the output display (e.g. laptops)
Fixed crash if input object is destroyed in separate thread while a message is processed
Fixed calls to "IDXGISwapChain3::ResizeBuffers1" always failing with "DXGI_ERROR_INVALID_CALL" (like in Hitman 2)
Fixed screenshots in Vulkan sometimes not capturing effects
Fixed red and blue color channel being swapped in D3D9 screenshots when backbuffer format is 10-bit
Fixed mouse button state being reset every frame
Fixed uniform offset calculation for matrix arrays
Fixed SPIR-V code generation for uniform matrices
Fixed SPIR-V code generation for specialization constant arrays
Fixed half-pixel offset fix not being applied to struct output variables in HLSL code generation
Fixed font atlas texture being destroyed while still in use in D3D12 and Vulkan
Fixed incorrect handling of XBUTTON mouse events
Fixed crash when parsing vendor and device ID in OpenGL running under Remote Desktop
Removed memory copy of log and instead read it back from file when the "Log" tab is opened (to reduce RAM usage)

Download ReShade Old Versions

Version Size Requirements Date
5.9.1 3.1 MB Windows 10/11 05/08/2023
5.8.0 3.1 MB Windows 10/11 23/04/2023
5.1.0 1.61 MB Windows 11, 10, 8, 7 PC 09/01/2022
5.0.2 1.7 MB Windows 11, 10, 8, 7 PC 05/05/2022
4.9.1 2.9 MB Windows 10 + 09/01/2022
4.2.1 2.4 MB Windows 10/11 08/03/2019
3.4.1 1.9 MB Windows 10/11 12/08/2018
3.0.8 1.8 MB Windows 10/11 30/10/2017