Need some Stellaris Cheats to make the game more interesting and engaging? By using Stellaris cheats & console commands you can make your fleets invincible, give yourself extra resources, instantly finish research projects and load more.
Though cheats & console commands disable your achievements in the game, but you can input commands to achieve instant results. So, in this article, we’ll tell you all the Stellaris cheats and also how to open the console commands in Stellaris.
How to open the console in Stellaris?
To open the console in Stellaris, just follow the below steps.
- Start a new game (or load your current one).
- Press the Tilde(~) Key on your keyboard.
Keep in mind that console commands do not work in Iron Man games, and only you only need to use lowercase letters when entering new commands.
Moreover, you can press “º” or “`” to the left of the key “1” on the keyboard. If it doesn’t work, try Shift+2, Shift + Alt + C, or ALT+2+1 to open the console in Stellaris.
Stellaris Console Commands
All the Stellaris console commands are given below.
- 3D stats (Toggles) – 3dstats
- Achievement status (print) – achievement_status
- Ethic to a pop (add) – add_ethic_pop x y: Where x is the pop ID and y the ethic key
- Game in year 2400 -advanced_galaxy
- Ai anomalies (Toggles) – ai_anomalies
- Alien FX (Toggles) – alienfx
- Ambient object (spawn) – ambient_object x: where x is the object type
- Attack all fleets – attackallfleets
- AI aggression to 10 – berserk_ai
- Map Borders – borders
- Casus Belli – casusbelli x y: where x is the casus belli key ID and y the ID of the target empire
- Clear flag – clearflag x y z: where x is the type, x the flag and z the target ID
- Communications with an empire (Toggles) – communications x: where x is the target country ID
- Contact with all the empires (Toggles) – contact
- Ship Damage – damage x: Where x is the amount of damage, but you have to select the ship first
- Start a democratic ruler election – democratic_election
- Start a ruler election – election
- Show errors – error
- Remove megastructure -effect remove_megastructure: but you have to select the megastructure first
- Advance time – fast_forward x: where x is a number of days to advance
- Kill country, leader, population or ruler – kill_country, kill_leader (ID), kill_pop (ID, kill_ruler
- Switch Language – switchlanguage.
Stellaris cheats
You can also grab the specific ID you need by typing in the ‘debugtooltip’ command and hovering over a game element. Following are the cheats of Stellaris.
- activate_all_traditions – activates all Traditions
- activate_ascension_perk [name] – activates a specified Ascension Perk
- activate_tradition [tradition id]– activates a specified Tradition
- add_anomaly [anomaly id] – adds specified anomaly to the selected celestial body
- add_intel [target] [amount] – adds desired amount of intel towards the target, default 10
- add_opinion [source] [target] [amount] – increases one empire’s opinion of another by desired amount, default 40
- add_relic [relic id] – grants relic, writing all instead of a specific ID grants all relics. The same relic can be added multiple times
- add_spynetwork_value [target] [amount] – adds [amount] of infiltration progress on [target]
- add_trait_leader [leader id] [trait id] – adds trait to a specified leader, entering only the leader ID reveals all trait IDs for that class. Can also use remove_trait_leader [leader id] [trait id]
- add_trait_species [species id] [trait id] – adds trait to a chosen species. Can also use remove_trait_species [species id] [trait id]
- ai – toggles the AI on or off
- alloys [amount] – adds desired amount of Alloys, default 5000
- build_pops [amount] – adds robot pops to the selected planet, only works if the empire has the technology to build robot pops
- cash [amount] – adds desired amount of Energy Credits, default 5000
- communications – establishes communications with all empires
- create_megastructure [megastructure id] – creates chosen Megastructure in the current system, pressing tab reveals the IDs
- create_navy [amount] – creates a fleet using your most recent designs that uses chosen amount of Naval Capacity, 1 = 100%
- damage [amount] – all ships in the selected fleet take a specified amount of hull damage
- debug_nomen – AI empires always refuse player proposals
- debug_yesmen – AI empires always agree to player proposals
- effect add_building = [building id] – adds building to the selected planet
- effect add_deposit = [deposit id] – adds resource deposit or planetary feature to the selected celestial body
- effect add_district = [district id] – adds specified district to the planet
- effect add_planet_devastation = [amount] – adds X amount of devastation to the selected celestial body, negative values lower it
- effect country_add_ethic = [ethic id] – adds chosen ethic to the player empire
- effect country_remove_ethic = [ethic id] – Removes chosen ethic from the player empire
- effect force_add_civic = [civic id] – adds chosen civic to the player empire
- effect force_remove_civic = [civic id] – removes chosen civic from the player empire
- effect remove_modifier = [modifier id] – removes chosen modifier from the selected planet, or empire if none is selected
- election = starts a ruler election
- end_senate_session – passes/fails the currently voted resolution
- engineering [amount] – adds x amount of Engineering tech points, default 5000
- event [event id] – triggers chosen event
- federation_add_experience [amount] – adds x amount of experience to the Federation, default 1000
- federation_add_cohesion [amount] – adds x amount of cohesion to the Federation, default 200
- federation_examine_leader – triggers a Federation succession
- finish_research – finishes all active research
- finish_special_projects – finishes all special projects
- finish_terraform – finishes all terraforming processes
- food [amount] – adds x amount of Food, default 5000
- force_integrate [target] – integrates target empire into the player’s empire
- force_senate_vote – ends the current senate recess
- free_government – toggles allowing player to change governments without the time limit
- free_policies – toggles allowing player to change policies without restriction, including policies previously disabled
- influence [amount] – adds x amount of influence, default 5000
- instant_build – toggles instantly finishing constructions and upgrades. WARNING: This also applies to enemy AI so only used while paused
- intel – gives sight of the entire galaxy and disables first contact while active
- invincible – player ships will not take damage
- max_resources – fills all resource storages
- minerals [amount] – adds x amount of Minerals, default 5000
- own – take ownership and control of the selected fleet, starbase or planet, or specified planet ID if nothing is selected
- physics [amount] – adds x amount of physics tech points, default 5000
- planet_class [planet class id] – changes the selected celestial body to a new class via the class id
- planet_happiness [amount] – adds a modifier with x amount of happiness to the selected planet, default 100
- play [empire ID] – switches player control to designated empire
- research_technology [technology id] – instantly research specified technology
- skills [amount] – adds x amount of skill levels to every leader under player control, default 1
- skip_galactic_community_cooldowns – allows proposing resolutions from the same group without cooldown
- society [amount] – adds x amount of society tech points, default 5000
- survey – surveys all planets, requires at least one science ship
- techupdate – re-rolls the current available tech choices
- unity [amount] – adds x amount of Unity, default 500
- unlock_edicts – unlocks all edicts
- branchoffice – take ownership of a selected planet’s branch office
- menace [amount] – adds x amount of menace, default 5000
- imperial_authority [amount] – adds x amount of Imperial Authority, default 10
That’s all you need to know about Stellaris cheats & console commands.