Are you in search of 7 Days To Die Console Commands to enable god mode, infinite health, and much more? The console commands that we’ve given are all up to date, easy to use, and can work on Steam and non-Steam versions of the game for both PC and Mac.
Apart from providing an updated list of 7 Days to Die cheats or console commands, we will also explain how you can use them. So, let’s dive in.
How to Use Days To Die Console Commands?
To input console commands, press one of the following keys on your keyboard: F1, “, @, Ö, Ø, F2, or Ñ.
Remember, this varies depending on your keyboard layout. Type in the command and press ENTER to activate it.
All 7 Days To Die Console Commands
Here are all the console commands that you can use in the game and can enable 7 days to die commands god mode, 7 days to die console commands alpha 20, 7 days to die commands that give players xp, 7 days to die console commands items, 7 days to die buff commands, and 7 days to die teleport command.
|help <command>||Prints help text for supported commands.|
|admin add <name / entity id / steam id> <permission level>||Used to add a player to the admin list with the desired permission level. Note that you can use the player entity id, player name, or steam ID. Type “lpi” to find an ID. Permission levels can range between 0 (maximum) and 1000 (none).|
|admin remove <name / entity id / steam id>||Used to remove a player from the admin list. Type “lpi” to find an ID.|
|ai pathgrid||TBD – added in A19.2 b3|
|ai pathlines (was: ai path)||TBD – renamed in A19.2 b3|
|aiddebug||Toggles AIDirector debugs output.|
|ban add <name / entity id / steam id> <duration> <duration unit> [reason]||Bans a player from the game for <duration> in <duration units> with a reason of [reason] (optional). Duration units are minutes, hours, days, weeks, months, and years. Type “lpi” to find an ID.|
|ban list||Print a list of banned players with their duration, ID, and reason to the console.|
|ban remove <name / entity id / steam id>||Remove a ban. Find a list of banned player IDs using “ban list”.|
|buff <buff name>||Applies a buff to the local player (you). Buff names can be found in |
|buffplayer <name / entity id / steam id> <buff name>||Applies a buff to the selected player. Type “lpi” to find an ID. Buff names can be found in |
|chunkcache||Shows all loaded chunks in the cache.|
|clear||Clears all output text in the command console|
|cp add <command> <level>||Used to add a command to the command permission list with the desired permission level. Use “cp list” to view commands.|
|cp remove <command>||Used to remove a command from the command permission list.|
|cp list||Display a list of current command permissions. “1000” is the lowest (Guest or normal player) while “0” is the highest (Host or Admin).|
|creativemenu||Enables or disables the Creative Menu|
|deathscreen <on/off>||Display the blood-filled death screen during normal gameplay. This does not hurt or kill the player but it diminishes visibility.|
|debuff <buff name>||Remove a buff from the local player (you).|
|debuffplayer <name / entity id / steam id> <buff name>||Remove a buff from the targeted player.|
|debugmenu [on/off]||Toggles Debug Mode on or off. This allows God mode (G key), the debug menu (ESC), and other unique functionality.|
|enablescope <on/off>||Toggle debug scope.|
|exhausted||Makes the player exhausted.|
|exportcurrentconfigs||Exports the currently used configs to %appdata%/7DaystoDie/Saves/<worldname>/<savegamename>/Configs on Windows and .local/share/7DaystoDie/Saves/<worldname>/<savegamename>/Configs on Linux.Useful for mod development.|
|exportitemicons||Exports all item icons to the |
|getgamepref||Prints a list of current game preferences to the console (airdrop frequency, daylight length, etc).|
|getgamestat||Prints a list of current game stats to the console (land claim size, difficulty, etc)|
|gettime||Prints a current number of days and times.|
|gfx af <0 or 1>||Sets the anisotropic filtering to off(0) or on(1, default).|
|gfx dti||Set distant terrain instancing (A19.2 b3)|
|gfx dtpix||Set distant terrain pixel error (A19.2 b3)|
|givequest||Give yourself a quest. Quest names can be found in |
|giveself <item name> [quality level]||Drops an item at your feet with maximum (600) quality. Use the optional [quality level] to specify. Item names can be found in |
|giveselfskillxp <skill name> <amount> *||Increase the specified skill by <amount> of experience. The <skill name> MUST be capitalized and spaced correctly.|
|giveselfxp <amount>||Increase your experience by <amount>.|
|kick <name / entity id / steam id> [reason]||Kicks a player from the game. Type “lpi” to find an ID. [reason] is optional.|
|kickall [reason]||Kicks all players from the game. [reason] is optional.|
|killall||Kills all players and entities.|
|lights||Toggles display an outline around all light-emitting objects (candles, campfires, etc) (screenshot)|
|listents||Lists all entities currently in-game (zombies, players, animals).|
|listlandclaim||Lists all active Land Claim Blocks with player name, world ID, SteamID, LCB’s current health state, and coordinates.|
|listplayerids||Lists all players and their IDs.|
|listplayers||Lists all players with IDs, positions, health, stats, IP address, etc.|
|listthreads||Lists all threads.|
|loggamestate <message> [true/false]||Writes information on the current state of the game (memory usage, entities, threads, etc) to the log file at |
|loglevel <loglevel name> <true/false>||Telnet/web only. Select which types of log messages are shown on the connection. By default, all log messages are printed on every connection. Log levels: INF, WRN, ERR, EXC, or ALL.|
|mem||Prints memory information and calls garbage collector.|
|memcl||Prints memory information on the client and calls garbage collector.|
|pplist||Prints Persistent Player data.|
|removequest||Removes a quest. Quest names can be found in |
|repairchunkdensity <x> <z> [fix]||Used to check if the densities of blocks in a chunk match the actual block type. If there is a mismatch it can lead to the chunk rendering incorrectly or not at all, indicated by the error message “Failed setting triangles. Some indices are references out of bounds vertices.” It can also fix mismatches within a chunk. <x> and <z> are the coordinates of any block within the chunk to check. Adding “fix” to the end of the command will repair any mismatches.|
|saveworld||Manually saves the world.|
|say <message>||Sends a server message to all connected clients.|
|setgamepref <preference name> <value>||Sets a gamepref. Preference names can be viewed with the “gg” command (getgamepref).|
|setgamestat <stat name> <value>||Sets a game stat. Stat names can be viewed with the “ggs” command (getgamestat).|
|settempunit <c or f>||Sets the temperature unit to Celsius (c) or Fahrenheit (f, default).|
settime <day> <hour> <minute>
|Sets the current game time. <time> is in the 24h/military format (1 pm is 1300). [hour] and [minute] are not. You can also set the <day>, which is the number of total days that have passed. Type “help settime” for more info.WARNING!!! Using this command runs a high risk of breaking everything timer related to your save game.|
|showalbedo||Toggles display of albedo in gBuffer.|
|showchunkdata||Shows some data from the current chunk.|
|showclouds||The Artist command to show one layer of clouds.|
|shownexthordetime||Displays the wandering horde time.|
|shownormals||Toggles display normal maps in gBuffer.|
|showspecular||Toggles display specular values in gBuffer.|
|shutdown||Shuts the game down.|
|sounddebug||Toggles SoundManager debugs output.|
|spawnairdrop||Spawns an airdrop.|
|spawnentity <playerID> <entityID>||“se” by itself prints a list of entity IDs. Type “lpi” to find an ID. You may also use the Entity Spawner (F6) in Debug Mode to spawn an entity.|
|spawnscouts||Spawns 1 Screamer in the distance and makes it navigate toward the location where the command was used.|
|spawnscreen||Displays spawn screen.|
|spawnsupplycrate||Spawns a supply crate above the player.|
|spawnwh||Spawns a wandering horde in the distance; these hordes will move generally towards the player’s location when they were spawned (but not GPS at the player). (verified for A19.2 by faatal @TFP)|
|spectrum <choice>||Force a lighting spectrum. Choices are Biome, BloodMoon, Foggy, Rainy, Stormy, and Snowy. For the moment, the “biome” choice is bugged and might crash the game.|
|starve||Makes the player hungry.|
|staticmap||Switches the Navazgane map between static and dynamic|
|switchview||Switches the player view between 1st person and 3rd person views. This can also be done in Debug Mode by hitting F5.|
|systeminfo||Print info about the current system (CPU, operating system, etc).|
|teleport <E / W> [y] <N / S>|
teleport <E / W> <N / S>
teleport <target player name/steam id/entity id>
teleport offset <inc E / W> <inc y> <inc N / S>
|Teleport the local player (you) to the specified location. If using [y] (optional) use -1 to spawn on the ground. Use only <E / W> and <N / S> to always spawn on the ground. Use “offset” to teleport based on current position (e.g. 3 meters north inside a locked building). Type “help tp” for more info. South and West are negative, (-) before the number.|
|teleportplayer <name / player id / steam id> <E / W> <y> <N / S>|
teleportplayer <player id> <player id>
|Teleport the target player to the specified location. Use y = -1 to spawn on the ground. Use another player’s name or ID to teleport one player to another (such as to yourself). Type “lpi” to print a list of player IDs. Type “help tele” for more info. South and West are negative, (-) before the number.|
|thirsty||Makes the player thirsty.|
|traderarea||If a player is within a trader area they will be forced out but can reenter unless the trader is closed.|
|updatelighton <name / player id / steam id>||Commands for UpdateLightOnAllMaterials and UpdateLightOnPlayers.|
|version||Print the version of the game and loaded the mods.|
|water||Control water settings. Type “help water” for more info.|
|weather||Control weather settings. Type “help weather” for more info.|
|weathersurvival <on / off>||Toggles weather survival.|
|whitelist add <name / player id / steam id>||Adds a player to the whitelist.|
|whitelist remove <name / player id / steam id>||Removes a player from the white list.|
|whitelist list||Prints a list of all whitelisted players.|
How do I activate admin in 7 Days to Die?
How do I become an admin in the 7 Days to Die game?
You can become an admin in-game just by following the below steps.
- Log on to our website.
- Click on “My Servers” in the menu on the left.
- Select the chosen server.
- Click on “Configuration Files“
- Select “serveradmin.xml” from the drop-down menu.
- Configure the file.
- Restart the server to activate the changes.
How do you spawn an entity in 7 Days to Die?
To spawn an entity the player must type ‘se 178 ‘entity number” the 178 is the player’s lpi (the player’s ID, 178 being an example ID). The entity will then spawn near the player, not at the cursor, or right in front of the player, but near the player.
7 Days To Die Console Commands To Spawn Zombie
Type “dm” (this stands for debug mode) and hit “Enter.” Now hit “F1” again, and finally hit “F6” to open the spawn menu. The player should make sure they are facing the place they would like the zombies to spawn since spawns will appear in the position marked by the player’s crosshair.