Fling Script Roblox 2023
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Fling objects and characters around at great distances with the Roblox Fling Script
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3.8/5 Votes: 68
Developer
zalnis
Updated
Jul 19, 2023
Requirements
Roblox (Microsoft Store Edition) + Executor
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Fling objects and characters around at great distances with the Roblox Fling Script

A fling script is a script for Roblox that allows you to fling objects or players around. It does this by applying massive force, which causes the object/player to accelerate in the direction you flung them. It can be quite fun to use.

Fling Roblox script can be used in multiple games with powerful Roblox Executors like Synapse X, Krnl, Fluxus, JJSploit, etc. However, be careful not to spam it too often otherwise the exploit might be detected and your account will be banned.

How to Use Roblox Fling Script

Roblox Fling Script can be used easily with any powerful Roblox Executor, take a look below to learn how to execute this script.

Step 1: Launch Roblox and the game/experience you wish to use Fling script in.

Step 2: Wait 10 seconds, now start any one of the recommended Roblox Executors mentioned above or one of your own choice and inject it into Roblox. To do this there will either be an Inject button, an Attach button, or a button with an injection icon on it.

Step 3: Once the executor is injected, copy the code of the Roblox Fling Script given below as you would from a Pastebin webpage & paste it into the executor’s script editor window:

Script 1

loadstring(game:HttpGet('https://pastebin.com/raw/r97d7dS0', true))()

Script 2

loadstring(game:HttpGet('https://pastebin.com/raw/fj5VwQtC'))()

Script 3

--[[ Settings ]]
local DefaultReachLimit = 33
local IncreasedReachDistance = 100
local PowerTable = {
["BombMissile"] = 1200,
["Others"] = 600,
["Players"] = 1600,
}

--[[ Variables ]]
local PS = game:GetService("Players")
local Player = PS.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local RS = game:GetService("ReplicatedStorage")
local CE = RS:WaitForChild("CharacterEvents")
local BeingHeld = Player:WaitForChild("IsHeld")
local PlayerScripts = Player:WaitForChild("PlayerScripts")

--[[ Remotes ]]
local StruggleEvent = CE:WaitForChild("Struggle")

--[[ Anti-Explosion ]]
workspace.DescendantAdded:Connect(function(v)
if v:IsA("Explosion") then
v.BlastPressure = 0
end
end)

--[[ Anti-grab ]]
local RS = game:GetService("RunService")
BeingHeld.Changed:Connect(function(C)
if C == true then
if BeingHeld.Value == true then
local Event;
Event = RS.RenderStepped:Connect(function()
if BeingHeld.Value == true then
StruggleEvent:FireServer(Player)
elseif BeingHeld.Value == false then
Event:Disconnect()
end
end)
end
end
end)

local Counter = 0
function DoubleCounter(Passed)
if Passed == "Add" then
Counter = Counter + 1
elseif Passed == "Check" then
return Counter
elseif Passed == "Reset" then
Counter = 0
end
end

function Reconnect()
--[[ Local variables ]]
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:FindFirstChildWhichIsA("Humanoid") or Character:WaitForChild("Humanoid")
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
local GS = Character:WaitForChild("GrabbingScript")

HumanoidRootPart:WaitForChild("FirePlayerPart"):Remove()

local Held = Player:WaitForChild("IsHeld")
local Connections = getconnections(Held.Changed)
for i,v in pairs (Connections) do
if v.Function then
local Script = getfenv(v.Function).script
if Script == Character:WaitForChild("HumanoidStateTypeByGettingFlung") then
v:Disable()
end
end
end

Humanoid.Changed:Connect(function(C)
if C == "Sit" and Humanoid.Sit == true then
if Humanoid.SeatPart ~= nil and tostring(Humanoid.SeatPart.Parent) == "CreatureBlobman" then
elseif Humanoid.SeatPart == nil then
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, true)
Humanoid.Sit = false
end
end
end)

repeat wait()
for Num,Func in pairs(debug.getregistry()) do
if type(Func) == "function" and not is_synapse_function(Func) and islclosure(Func) then
local Values = debug.getupvalues(Func)
local Constants = getconstants(Func)

for a,b in pairs(Values) do
--[[ Reach ]]
if type(b) == "number" and b == 20 then
debug.setupvalue(Func, a, DefaultReachLimit)
DoubleCounter("Add")
end
end

if table.find(Constants, "make") and debug.getinfo(Func).name == "grab" then
for a,b in pairs (Constants) do
--[[ Makes it so even when you die you can still fling others ]]
if b == "Health" then
setconstant(Func, a, "JumpPower")
DoubleCounter("Add")
end
end
end

end
end
until DoubleCounter("Check") == 2
DoubleCounter("Reset")

end

Player.CharacterAdded:Connect(function()
Reconnect()
end)
Reconnect()

function ChangeThrow(Number)
--[[ Variables ]]
Character = Player.Character or Player.CharacterAdded:Wait()
local GS = Character:WaitForChild("GrabbingScript")

for i,v in pairs(getreg()) do
if type(v) == "function" then
local Script = getfenv(v).script
if Script == GS and tostring(debug.getinfo(v).name) == "throw" then
local Debug = debug.getconstants(v)
for cn,cv in pairs (Debug) do
if cn == 22 then
debug.setconstant(v, cn, Number)
end
if cn == 24 then
debug.setconstant(v, cn, Number)
end
end
end
end
end
end

function InstanceCheck(Instance)
local NotInPlayer = false
for _,v in pairs (PS:GetPlayers()) do
if v.Character then
if v.Character:FindFirstChild(Instance.Name) then
NotInPlayer = true
break
end
end
end
return NotInPlayer
end

function Reach(Number)
for Num,Func in pairs(getreg()) do
if type(Func) == "function" and islclosure(Func) and not is_synapse_function(Func) then
local Constants = getconstants(Func)
local Values = getupvalues(Func)
if table.find(Constants, "make") and debug.getinfo(Func).name == "grab" then
for c,d in pairs (Values) do
if c == 17 then
setupvalue(Func,c, Number)
end
end
break
end
end
end
end

local OldNameCall;
OldNameCall = hookmetamethod(game, "__namecall", function(...)
local NameCallMethod = getnamecallmethod()
local Args = {...}
local Self = Args[1]

if not checkcaller() and NameCallMethod == "FireServer" and tostring(Self.Name) == "Beam" then
if tostring(Args[2]) == "make" then
Reach(IncreasedReachDistance)
local Instance = Args[3]

if InstanceCheck(Instance) == false then
if PowerTable[Instance.Parent.Name] then
local Power = PowerTable[Instance.Parent.Name]
ChangeThrow(Power)
elseif PowerTable[Instance.Parent.Name] == nil then
local OtherPower = PowerTable["Others"]
ChangeThrow(OtherPower)
end
end

if InstanceCheck(Instance) == true then
local PlayerPower = PowerTable["Players"]
ChangeThrow(PlayerPower)
end

return;
elseif tostring(Args[2]) == "destroy" then
Reach(DefaultReachLimit)
end
return OldNameCall(...)
end

return OldNameCall(...)
end)

Step 4: If everything worked successfully then the Roblox Fling Script window should pop up in which there will be further options to adjust it to your liking.

How to Use Anti Fling Script in Roblox

If you’re facing a player who is spamming fling on your character in Roblox, there is also a script called Roblox Anti-Fling script. It can come in handy when countering hackers and players who spam flinging. It’s provided below if you decide to use it. The rest of the execution process is the same as above. Simply copy the Roblox Anti Fling script code taken directly from Pastebin given below and paste it instead.

Script 1

-- // Constants \\ --
-- [ Services ] --
local Services = setmetatable({}, {__index = function(Self, Index)
local NewService = game.GetService(game, Index)
if NewService then
Self[Index] = NewService
end
return NewService
end})

-- [ LocalPlayer ] --
local LocalPlayer = Services.Players.LocalPlayer

-- // Functions \\ --
local function PlayerAdded(Player)
   local Detected = false
   local Character;
   local PrimaryPart;

   local function CharacterAdded(NewCharacter)
       Character = NewCharacter
       repeat
           wait()
           PrimaryPart = NewCharacter:FindFirstChild("HumanoidRootPart")
       until PrimaryPart
       Detected = false
   end

   CharacterAdded(Player.Character or Player.CharacterAdded:Wait())
   Player.CharacterAdded:Connect(CharacterAdded)
   Services.RunService.Heartbeat:Connect(function()
       if (Character and Character:IsDescendantOf(workspace)) and (PrimaryPart and PrimaryPart:IsDescendantOf(Character)) then
           if PrimaryPart.AssemblyAngularVelocity.Magnitude > 50 or PrimaryPart.AssemblyLinearVelocity.Magnitude > 100 then
               if Detected == false then
                   game.StarterGui:SetCore("ChatMakeSystemMessage", {
                       Text = "Fling Exploit detected, Player: " .. tostring(Player);
                       Color = Color3.fromRGB(255, 200, 0);
                   })
               end
               Detected = true
               for i,v in ipairs(Character:GetDescendants()) do
                   if v:IsA("BasePart") then
                       v.CanCollide = false
                       v.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
                       v.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
                       v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
                   end
               end
               PrimaryPart.CanCollide = false
               PrimaryPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
               PrimaryPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
               PrimaryPart.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
           end
       end
   end)
end

-- // Event Listeners \\ --
for i,v in ipairs(Services.Players:GetPlayers()) do
   if v ~= LocalPlayer then
       PlayerAdded(v)
   end
end
Services.Players.PlayerAdded:Connect(PlayerAdded)

local LastPosition = nil
Services.RunService.Heartbeat:Connect(function()
   pcall(function()
       local PrimaryPart = LocalPlayer.Character.PrimaryPart
       if PrimaryPart.AssemblyLinearVelocity.Magnitude > 250 or PrimaryPart.AssemblyAngularVelocity.Magnitude > 250 then
           PrimaryPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
           PrimaryPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
           PrimaryPart.CFrame = LastPosition

           game.StarterGui:SetCore("ChatMakeSystemMessage", {
               Text = "You were flung. Neutralizing velocity.";
               Color = Color3.fromRGB(255, 0, 0);
           })
       elseif PrimaryPart.AssemblyLinearVelocity.Magnitude < 50 or PrimaryPart.AssemblyAngularVelocity.Magnitude > 50 then
           LastPosition = PrimaryPart.CFrame
       end
   end)
end)

Note: Please keep in mind we will not be responsible for any problems or bans you face for using this script. For your account’s safety use a dummy or alternate account.